![]() ![]() The random storytelling and mechanics of the game can put you in some sticky situations, and it can be pretty grim. Cannibalism, slavery, harvesting organs, imprisonment, mental illness, and dealing with indigenous tribal peoples who don’t like you are all part of the game. As the player, you can do stuff that usually makes headline news or was a hot political issue in the 1800’s. ![]() You’re survivors from a plane crash, Lost style, so things are about to get ugly pretty much the second you land on the planet. I originally was going to say that RimWorld’s theme and narrative are dark. The RimWorld storytelling (or narrative) is great, but it’s great because it’s really emotional. I have so many great stories from this game I tell them to some of my non-gamer coworkers and they genuinely enjoy them to the point where one asked me today what new happened in “my game last night” and asked me for a health update on “Kimmy”, my favorite colonist who recently lost her hand to friendly fire. RimWorld likes to call itself a “colony sim driven by an intelligent AI storyteller,” and I really want to emphasize the storytelling part. I’m assuming most of you haven’t played or even heard of RimWorld, so let me start out with this warning RimWorld is very different from Stonehearth. Upon noting the impending doom of our situation, for instance, I was granted +1 to my Acceptance, leaving me surprised that this kind of candid fatalism was considered an attractive demonstration of level-headedness.Well, let me start out with the underlining theme and narrative. They add a dose of roleplaying to each interaction, as your character is gradually molded through their interactions, though some of the dialogue choices didn't seem to neatly tally with their resulting skill bump. ![]() Yuna could already be called on to heal me mid-fight, and after exchanging a few sweet nothings to improve our relationship with her, I earn a new elemental attack and combo finisher to add to my arsenal (only for the demo to hastily end, before I had an opportunity to test them).Įven when you're not meaning to schmooze, selecting certain dialogue options can increase your Social Stats-four passive skills that you'll need to plump up if you want to take any relationship to the next level. Get close enough, and you'll unlock new skills to use in battle. As well as erotic confidant Chani, you're joined by a few other hormonal and dubiously proportioned teenagers, including popstar sensation Yuna whose love life has been stunted by invasive paparazzi.Ĭhatting with your buddies between missions doesn't just serve to turn them from pals to potential love interests. They're simple enough and a welcome change of pace, offering exactly the kind of intuitive puzzle design I can see being taken in more complex directions later.īeyond all that action lies the romance-not that I saw much of it budding during this preview. At times, those foes disperse to make room for brief puzzle segments that involve lighting up blocks in the right order to open a path forward. Enemies, too, are handsome patchwork body-horror mutants that riff on familiar horror staples-twisted limbs, long black fringes-with the basic melee enemies echoing the demonic Japanese salarymen I most recently encountered in Ghostwire: Tokyo. Special attacks are flurries of sparkling sword swings and energized punches, with all the souped-up glam you'd expect of an anime action film. As straightforward as that may be, it doesn't half look pretty. ![]()
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